571 lines
41 KiB
CSV
571 lines
41 KiB
CSV
来源,是否需要翻译,简体中文,英语
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铭牌,FALSE,<size=66>★★★</size>,
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自定义变量,FALSE,<b>1</b> / 2,
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自定义变量,FALSE,<b>1</b> / 3<b></b>,
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自定义变量,FALSE,<b>1</b> > 2 > 3,
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自定义变量,FALSE,<b>1</b> > 3,
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自定义变量,FALSE,<b>1</b> > 3 > 5,
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自定义变量,FALSE,<b>2</b> / 3,
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自定义变量,FALSE,<b>2</b> > 3 > 4,
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自定义变量,FALSE,<b>2</b> > 3 > 5,
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自定义变量,FALSE,<b>2</b> > 4 > 6,
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自定义变量,FALSE,<b>3</b> > 5,
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自定义变量,FALSE,<b>3</b> > 5 > 7,
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自定义变量,TRUE,<size=24>【丘丘部族】</size>\n生命值低于50%时,普攻额外造成攻击力真实伤害。 \n(2)15%攻击力真实伤害 \n(3)30%攻击力真实伤害 \n(5)50%攻击力真实伤害,"<size=24>【Hilichurls】</size>\nWhen HP is below 50%, Normal Attacks deal bonus True DMG based on ATK. \n(2)15% of ATK as True DMG \n(3)30% of ATK as True DMG \n(5)50% of ATK as True DMG"
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自定义变量,TRUE,<size=24>【元素生命】</size>\n攻击或技能为目标叠加状态,叠满4层时爆发,造成最大生命值真实伤害。 \n(2)8%最大生命值真实伤害 \n(4)12%最大生命值真实伤害 \n(6)状态引爆时,额外对周围2格内敌人造成15%最大生命值真实伤害,并恢复20%已损生命值,"<size=24>【Elemental Lifeforms】</size>\nAttacks or Skills stack a status on the target. When it reaches 4 stacks, it detonates, dealing True DMG based on Max HP. \n(2)8% of Max HP as True DMG \n(4)12% of Max HP as True DMG \n(6)When the status detonates, additionally deal 15% of Max HP as True DMG to enemies within 2 tiles and restore 20% of lost HP"
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自定义变量,TRUE,<size=24>【愚人众】</size>\n(2)攻击降低20%全元素抗性,持续5秒 \n(3)额外获得25%元素伤害加成 \n(4)额外40%元素加成,降低30%抗性,且每次普攻35%概率造成150%真实伤害,"<size=24>【Fatui】</size>\n(2)Attacks reduce all Elemental RES by 20% for 5s \n(3)Gain an additional 25% Elemental DMG Bonus \n(4)Gain 40% extra Elemental DMG Bonus, reduce RES by 30%, and each Normal Attack has a 35% chance to deal 150% True DMG"
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自定义变量,TRUE,<size=24>【战意】</size>\n(2)攻击力+10%,吸血+10% \n(4)攻击力+20%,吸血+20% \n(6)攻击力+40%,吸血+30%,且每次普攻有15%概率造成150%真实伤害,"<size=24>【Fighting Spirit】</size>\n(2)ATK +10%, Lifesteal +10% \n(4)ATK +20%, Lifesteal +20% \n(6)ATK +40%, Lifesteal +30%, and each Normal Attack has a 15% chance to deal 150% True DMG"
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自定义变量,TRUE,<size=24>【术士】</size>\n(1)释放技能,伤害永久提升1% \n(3)释放技能,伤害永久提升2% \n(5)释放技能,伤害永久提升3%,<size=24>【Sorcerer】</size>\n(1)Casting a Skill permanently increases DMG by 1% \n(3)Casting a Skill permanently increases DMG by 2% \n(5)Casting a Skill permanently increases DMG by 3%
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自定义变量,TRUE,<size=24>【深渊】</size>\n任意深渊棋子释放技能时,全体深渊棋子暴击率和暴击伤害永久提升。 \n(3)暴击率+3%,暴击伤害+3% \n(5)暴击率+5%,暴击伤害+5% \n(7)暴击率+10%,暴击伤害+15%,额外获得30%伤害加成,"<size=24>【Abyss】</size>\nWhenever any Abyss unit casts a Skill, all Abyss units permanently gain CRIT Rate and CRIT DMG. \n(3)CRIT Rate +3%, CRIT DMG +3% \n(5)CRIT Rate +5%, CRIT DMG +5% \n(7)CRIT Rate +10%, CRIT DMG +15%, and gain an extra 30% DMG Bonus"
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自定义变量,TRUE,<size=24>【破阵】</size>\n(2)额外15%伤害,降低15%防御力 \n(3)额外20%伤害,降低15%防御力 \n(4)额外25%伤害,降低25%防御力,<size=24>【Formation Breaker】</size>\n(2)Deal 15% extra DMG and reduce DEF by 15% \n(3)Deal 20% extra DMG and reduce DEF by 15% \n(4)Deal 25% extra DMG and reduce DEF by 25%
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自定义变量,TRUE,<size=24>【精锐】</size>\n(1)攻击生命值低于10%敌人时处决 \n(3)全队攻击生命值低于20%敌人时处决,<size=24>【Elite】</size>\n(1)Attacks execute enemies below 10% HP \n(3)Attacks from the whole team execute enemies below 20% HP
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自定义变量,TRUE,<size=24>【自律机关】</size>\n战斗开始后的10秒内,每秒提升自身攻击力(最多10层)。 \n(1)每秒提升3%攻击力 \n(2)每秒提升5%攻击力 \n(3)每秒提升7%攻击力,"<size=24>【Automatons】</size>\nFor the first 10s of battle, self ATK increases every second (up to 10 stacks). \n(1)ATK +3% every second \n(2)ATK +5% every second \n(3)ATK +7% every second"
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自定义变量,TRUE,<size=24>【迅击】</size>\n攻击命中敌人后,自动储存1枚随机元素的【弹体】,最多储存2枚。存满2个后随下次攻击一并打出\n(3):每个弹体对目标额外造成30%攻击力的附加伤害\n(5):每个弹体对目标额外造成60%攻击力的附加伤害,"<size=24>【Swiftstrike】</size>\nAfter a Normal Attack hits an enemy, automatically store 1 【Projectile】 of a random Element, up to 2. When full, they are fired together with the next attack\n(3):Each Projectile deals bonus DMG equal to 30% of ATK to the target\n(5):Each Projectile deals bonus DMG equal to 60% of ATK to the target"
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自定义变量,TRUE,<size=24>【铁卫】</size>\n(1)减免10%伤害 \n(3)减免20%伤害 \n(5)减免35%伤害,<size=24>【Iron Guard】</size>\n(1)Reduce DMG taken by 10% \n(3)Reduce DMG taken by 20% \n(5)Reduce DMG taken by 35%
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自定义变量,FALSE,1 > <b>2</b> > 3,
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自定义变量,FALSE,1 > <b>3</b>,
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自定义变量,FALSE,1 > <b>3</b> > 5,
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自定义变量,FALSE,1 > 2 > <b>3</b>,
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自定义变量,FALSE,1 > 3 > <b>5</b>,
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自定义变量,FALSE,2 > <b>3</b> > 4,
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自定义变量,FALSE,2 > <b>3</b> > 5,
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自定义变量,FALSE,2 > <b>4</b> > 6,
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自定义变量,FALSE,2 > 3 > <b>4</b>,
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自定义变量,FALSE,2 > 3 > <b>5</b>,
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自定义变量,FALSE,2 > 4 > <b>6</b>,
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自定义变量,FALSE,3 > <b>5</b>,
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自定义变量,FALSE,3 > <b>5</b> > 7,
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自定义变量,FALSE,3 > 5 > <b>7</b>,
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自定义变量,TRUE,丘丘部落,Hilichurl Tribe
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自定义变量,TRUE,冰锥蚀骨,Gnawing Frost
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自定义变量,TRUE,冲刺斩击至目标身边进行爆发攻击,对单体造成共200%火元素伤害。,"Charges at the target with a slashing dash and unleashes a burst attack, dealing a total of 200% Pyro DMG to a single target."
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自定义变量,TRUE,凌空,Skyward
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自定义变量,TRUE,凝聚厚重的岩晶,自身防御力大幅提升30%,持续8秒。,"Condenses dense Geo crystals, greatly increasing own DEF by 30% for 8s."
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自定义变量,TRUE,制导飞弹,Guided Missile
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自定义变量,TRUE,前排,Front Row
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自定义变量,TRUE,原地蓄力后,进行大范围圆形横斩,对周身3格所有敌人造成160%冰元素伤害,并施加“破冰”效果(使目标受到的伤害提升20%,持续4秒)。,"Charges up in place, then performs a wide circular horizontal slash, dealing 160% Cryo DMG to all enemies within 3 tiles of self and applying “Frostbreak” (targets take 20% more DMG for 4s)."
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自定义变量,TRUE,召唤雷电轰击全场所有敌人,造成150%雷元素伤害,并降低其20%攻击力(持续5秒)。,"Calls down lightning to strike all enemies on the field, dealing 150% Electro DMG and reducing their ATK by 20% for 5s."
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自定义变量,TRUE,后排,Back Row
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自定义变量,TRUE,向前方发动猛力冲拳,对目标造成100%物理伤害,将其击退,并使其沉默5秒。,"Unleashes a powerful straight punch forward, dealing 100% Physical DMG to the target, knocking it back and silencing it for 5s."
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自定义变量,TRUE,向前方扬沙,对扇形区域内的敌人造成 130% 攻击力的物理伤害,并使其防御力降低 25%,持续5秒。,"Kicks sand forward, dealing 130% of ATK as Physical DMG to enemies in a fan-shaped area and reducing their DEF by 25% for 5s."
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自定义变量,TRUE,向后后撤位移,随后朝最远处的敌方单位发射3道风刃攻击(沿途造成范围穿透伤害),每道风刃造成100%伤害。,"Steps backward, then fires 3 wind blades at the farthest enemy unit (dealing penetrating AoE DMG along the way), each dealing 100% DMG."
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自定义变量,TRUE,喷吐3次火球,每次造成80%火元素伤害。并使目标灼烧(每秒6点伤害,持续3秒)。,"Spits 3 fireballs, each dealing 80% Pyro DMG, and inflicts Burning on the target (6 DMG per second for 3s)."
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自定义变量,TRUE,回春猛击,Rejuvenating Smash
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自定义变量,TRUE,在目标点生成持续4秒的治愈水潭,为范围内所有友军恢复攻击力80%+50点的生命值。,"Creates a healing pool at the target location for 4s, restoring HP equal to 80% of ATK + 50 to all allies within range."
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自定义变量,TRUE,孤风剑影,Lone Wind Blade
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自定义变量,TRUE,对前方直线敌人造成140%物理伤害。若目标血量高于70%,附带20%破甲。,"Deals 140% Physical DMG to enemies in a straight line ahead. If the target's HP is above 70%, it additionally applies 20% Armor Shred."
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自定义变量,TRUE,对自身周围2格所有敌人造成140%物理伤害,并眩晕1秒。,Deals 140% Physical DMG to all enemies within 2 tiles of self and stuns them for 1s.
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自定义变量,TRUE,射出一支具备穿透能力的火箭,攻击沿途所有敌人,造成110%火元素伤害,并降低目标火系抗性15%(持续4秒)。,"Fires a piercing rocket that hits all enemies along its path, dealing 110% Pyro DMG and reducing their Pyro RES by 15% for 4s."
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自定义变量,TRUE,居合·破晓,Iai: Dawnbreak
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自定义变量,TRUE,开启持续施法,在3秒内持续向前方扇形区域发射冰锥,每0.5秒造成40%冰元素伤害,并附带30%减速效果。,"Channels for 3s, firing ice shards into a fan-shaped area ahead every 0.5s; each deals 40% Cryo DMG and applies 30% Slow."
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自定义变量,TRUE,强化自身,使接下来的3次普攻额外造成40%攻击力的物理伤害。,Empowers self so that the next 3 Normal Attacks deal an additional 40% of ATK as Physical DMG.
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自定义变量,TRUE,快速进行3连射(每发40%火元素伤害),子弹会随机攻击场上的敌方目标,并降低被击中目标20%防御力。,"Fires 3 shots in quick succession (each dealing 40% Pyro DMG) at random enemy targets on the field, reducing the DEF of units hit by 20%."
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自定义变量,TRUE,惊雷落渊,Abyssal Thunderfall
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自定义变量,TRUE,愈水甘霖,Healing Rain
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自定义变量,TRUE,抡起巨斧旋转,对周围1格所有敌人造成130%火元素伤害,并使自己陷入灼烧状态3秒(每秒6点)。,"Swings a giant axe in a spin, dealing 130% Pyro DMG to all enemies within 1 tile and inflicting Burning on self for 3s (6 DMG per second)."
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自定义变量,TRUE,挥舞拳刃连续进行两次快速近战斩击,每次造成90%物理伤害,并为自身恢复20%已损生命值。,"Unleashes 2 rapid melee slashes with bladed fists, each dealing 90% Physical DMG and restoring 20% of lost HP to self."
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自定义变量,TRUE,撼地,Earthshaker
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自定义变量,TRUE,极寒雾域,Frigid Mist
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自定义变量,TRUE,棍势如山,Immovable Staff
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自定义变量,TRUE,沙刃回春,Sandblade Rejuvenation
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自定义变量,TRUE,流火贯日,Sun-Piercing Blaze
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自定义变量,TRUE,淬刃,Tempered Blade
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自定义变量,TRUE,渊水囚笼,Abyssal Water Cage
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自定义变量,TRUE,渊雷天谴,Abyssal Thunder Judgment
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自定义变量,TRUE,灼心速射,Scorching Volley
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自定义变量,TRUE,炎威突进,Fiery Might Rush
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自定义变量,TRUE,炎斧狂岚,Blazing Axe Tempest
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自定义变量,TRUE,焱炎三炙,Triple Scorch
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自定义变量,TRUE,猛砸地面造成120%雷元素伤害,并降低周围敌人20%攻击力(持续3秒)。,"Smashes the ground hard, dealing 120% Electro DMG and reducing nearby enemies' ATK by 20% for 3s."
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自定义变量,TRUE,瞬间传送到敌人身边,随即在自身周围展开雷电环,对周围1格所有敌人造成持续伤害(每秒50%雷元素伤害,持续3秒)。,"Instantly teleports to the enemy's side and unleashes a ring of lightning around self, dealing continuous DMG to all enemies within 1 tile (50% Electro DMG per second for 3s)."
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自定义变量,TRUE,瞬雷,Thunderblink
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自定义变量,TRUE,磐岩护身,Bedrock Ward
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自定义变量,TRUE,禁言冲拳,Silencing Punch
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自定义变量,TRUE,自身升入高空进入滞空状态,快速向下方发射6枚风弹(每枚45%风元素伤害),持续3秒。,"Rises high into the air and hovers, rapidly firing 6 wind bullets downward (each dealing 45% Anemo DMG) for 3s."
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自定义变量,TRUE,自身恢复15%已损生命值,并对前方扇形区域造成80%物理伤害并击退。,"Restores 15% of lost HP, deals 80% Physical DMG to a fan-shaped area ahead, and knocks enemies back."
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自定义变量,TRUE,自身获得25%减伤,并提升自身20%防御力。,Gains 25% DMG Reduction and increases own DEF by 20%.
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自定义变量,TRUE,自身进行持续施法(持续3秒),向前方扇形区域持续喷射冰雾,每秒造成70%冰元素伤害,并附带30%减速效果。,"Channels for 3s, continuously spraying icy mist into a fan-shaped area ahead, dealing 70% Cryo DMG per second and applying 30% Slow."
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自定义变量,TRUE,范围落雷,召唤一连串闪电劈向前方,对一条直线上的敌人造成100%雷元素伤害,并附带10%减速。,"Calls a chain of lightning to strike ahead, dealing 100% Electro DMG to enemies in a straight line and applying 10% Slow."
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自定义变量,TRUE,被动:替换普攻为贯穿型水元素伤害\n主动:发射一个水泡,触碰到目标将会造成10%水元素伤害,同时将目标包裹禁锢2.5秒,使其无法行动及攻击。,"Passive: Replaces Normal Attacks with piercing Hydro DMG\nActive: Fires a bubble that deals 10% Hydro DMG upon touching the target, wrapping and trapping it for 2.5s, preventing it from moving or attacking."
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自定义变量,TRUE,连续挥棍3次,前2次造成30%的物理伤害,最后1次造成100%物理伤害并击退目标1格。,"Swings the staff 3 times in a row: the first 2 hits deal 30% Physical DMG each, and the last hit deals 100% Physical DMG and knocks the target back 1 tile."
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自定义变量,TRUE,锁定场上最远的单位,发射追踪导弹造成160%物理伤害。,"Locks onto the farthest unit on the field and fires a homing missile, dealing 160% Physical DMG."
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自定义变量,TRUE,雷锤撼岳,Thunderhammer Quake
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自定义变量,TRUE,霜凯,Frost Armor
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自定义变量,TRUE,霜华圆舞,Frostflake Waltz
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自定义变量,TRUE,飞沙斩铁,Iron-Cutting Sandstorm
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"自定义变量,道具",TRUE,【深渊】羁绊的计数在本局内额外+1,The count of the 【Abyss】 Trait is increased by 1 for the rest of this run.
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"自定义变量,道具",TRUE,仅本回合开始时,已激活的最高羁绊的计数在本局内额外+1,"Only at the start of this round, the count of your highest activated Trait is increased by 1 for the rest of this run."
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"自定义变量,道具",TRUE,佣兵密令,Mercenary Order
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"自定义变量,道具",TRUE,元素导能器,Elemental Amplifier
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"自定义变量,道具",TRUE,应急食品,Emergency Food
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"自定义变量,道具",TRUE,愈疗,Remedy
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"自定义变量,道具",TRUE,有无万象匣,Box of All and Nothing
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"自定义变量,道具",TRUE,本场战斗中,【人类势力】羁绊棋子获得10%暴击抵抗,"During this battle, units with the 【Human Factions】 Trait gain 10% CRIT Resistance."
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"自定义变量,道具",TRUE,本场战斗中,开局10秒内,所有棋子移动速度提高40%,"During this battle, all units' Movement Speed is increased by 40% for the first 10s."
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"自定义变量,道具",TRUE,本场战斗中,所有【丘丘部族】羁绊棋子获得15%暴击率,"During this battle, all units with the 【Hilichurls】 Trait gain 15% CRIT Rate."
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"自定义变量,道具",TRUE,本场战斗中,所有【元素生命】羁绊棋子获得300元素精通,"During this battle, all units with the 【Elemental Lifeforms】 Trait gain 300 Elemental Mastery."
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"自定义变量,道具",TRUE,本场战斗中,所有【后排远程】棋子的暴击率+7.5%,暴击伤害+10%,"During this battle, all 【Back Row Ranged】 units gain +7.5% CRIT Rate and +10% CRIT DMG."
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"自定义变量,道具",TRUE,本场战斗中,所有【术士】羁绊棋子获得18%%攻击力提升,"During this battle, all units with the 【Sorcerer】 Trait gain an 18%% ATK increase."
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"自定义变量,道具",TRUE,本场战斗中,所有【破阵】羁绊棋子获得12%伤害增幅,"During this battle, all units with the 【Formation Breaker】 Trait gain a 12% DMG Bonus."
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"自定义变量,道具",TRUE,本场战斗中,所有【铁卫】羁绊棋子受到的伤害减免+5%,"During this battle, all units with the 【Iron Guard】 Trait gain +5% DMG Reduction."
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"自定义变量,道具",TRUE,本场战斗中,所有棋子每秒恢复1%的最大生命值。,"During this battle, all units recover 1% of Max HP every second."
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"自定义变量,道具",TRUE,本场战斗中,所有棋子的攻击力+10%,"During this battle, all units gain +10% ATK."
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"自定义变量,道具",TRUE,本场战斗中,所有棋子的暴击伤害+20%,"During this battle, all units gain +20% CRIT DMG."
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"自定义变量,道具",TRUE,本场战斗开始的前10秒,所有棋子获得自身最大生命值20%的临时最大生命值。,"During the first 10s of this battle, all units gain temporary Max HP equal to 20% of their Max HP."
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"自定义变量,道具",TRUE,术士法典,Sorcerer's Codex
|
|
"自定义变量,道具",TRUE,深渊策,Abyss Stratagem
|
|
"自定义变量,道具",TRUE,狂暴药剂,Berserker Potion
|
|
"自定义变量,道具",TRUE,破阵利刃,Formation Breaker's Blade
|
|
"自定义变量,道具",TRUE,神行,Fleetfoot
|
|
"自定义变量,道具",TRUE,精准,Precision
|
|
"自定义变量,道具",TRUE,致命,Lethality
|
|
"自定义变量,道具",TRUE,贤者吊坠,Sage's Pendant
|
|
"自定义变量,道具",TRUE,铁卫胸甲,Iron Guard Cuirass
|
|
"自定义变量,界面控件组",TRUE,<size=24>【人类势力】</size>\n随机标记敌方目标,击杀目标获得金币并赠送免费刷新。 \n(3)击杀获得3金币,赠送一次免费刷新 \n(5)击杀获得5金币,赠送一次免费刷新 \n(7)额外获得20金币,额外触发一次“三选一道具”选择,<size=24>【Human Factions】</size>\nRandomly marks enemy targets; killing them grants Gold and a free Reroll. \n(3)Killing marked targets grants 3 Gold and a free Reroll \n(5)Killing marked targets grants 5 Gold and a free Reroll \n(7)Gain 20 extra Gold and trigger one extra “Choose 1 of 3 Items” selection
|
|
"自定义变量,界面控件组",TRUE,丘丘霜铠王,Frostarm Lawachurl
|
|
"自定义变量,界面控件组",TRUE,冰深渊法师,Cryo Abyss Mage
|
|
"自定义变量,界面控件组",TRUE,冰铳重卫士,Cryogunner Legionnaire
|
|
"自定义变量,界面控件组",TRUE,大型岩史莱姆,Large Geo Slime
|
|
"自定义变量,界面控件组",TRUE,大型水史莱姆,Large Hydro Slime
|
|
"自定义变量,界面控件组",TRUE,大型火史莱姆,Large Pyro Slime
|
|
"自定义变量,界面控件组",TRUE,大型雷史莱姆,Large Electro Slime
|
|
"自定义变量,界面控件组",TRUE,大型风史莱姆,Large Anemo Slime
|
|
"自定义变量,界面控件组",TRUE,打手丘丘人,Hilichurl Fighter
|
|
"自定义变量,界面控件组",TRUE,木盾丘丘暴徒,Wooden Shieldwall Mitachurl
|
|
"自定义变量,界面控件组",TRUE,水深渊法师,Hydro Abyss Mage
|
|
"自定义变量,界面控件组",TRUE,海乱鬼·炎威,Kairagi: Fiery Might
|
|
"自定义变量,界面控件组",TRUE,深渊使徒·霜落,Abyss Herald: Frostfall
|
|
"自定义变量,界面控件组",TRUE,深渊咏者·紫电,Abyss Lector: Violet Lightning
|
|
"自定义变量,界面控件组",TRUE,火斧丘丘暴徒,Blazing Axe Mitachurl
|
|
"自定义变量,界面控件组",TRUE,火箭丘丘人,Pyro Hilichurl Shooter
|
|
"自定义变量,界面控件组",TRUE,火铳游击兵,Pyroslinger Bracer
|
|
"自定义变量,界面控件组",TRUE,疾迅勇士·引索客,Swiftstep Seeker
|
|
"自定义变量,界面控件组",TRUE,盗宝团·斥候,Treasure Hoarder Scout
|
|
"自定义变量,界面控件组",TRUE,遗迹守卫,Ruin Guard
|
|
"自定义变量,界面控件组",TRUE,遗迹重机,Ruin Grader
|
|
"自定义变量,界面控件组",TRUE,野伏·阵刀番,Nobushi: Jintouban
|
|
"自定义变量,界面控件组",TRUE,镀金旅团·沙中净水,Eremite Desert Clearwater
|
|
"自定义变量,界面控件组",TRUE,镀金旅团·阵前斧手,Eremite Axe Vanguard
|
|
"自定义变量,界面控件组",TRUE,雷深渊法师,Electro Abyss Mage
|
|
"自定义变量,界面控件组",TRUE,雷锤前锋军,Electrohammer Vanguard
|
|
"自定义变量,界面控件组",TRUE,魔偶剑鬼,Maguu Kenki
|
|
"自定义变量,界面控件组,节点图",FALSE,4-7,
|
|
"自定义变量,界面控件组,节点图",TRUE,丘丘部族,Hilichurls
|
|
"自定义变量,界面控件组,节点图",TRUE,人类势力,Human Factions
|
|
"自定义变量,界面控件组,节点图",TRUE,元素生命,Elemental Lifeforms
|
|
"自定义变量,界面控件组,节点图",TRUE,愚人众,Fatui
|
|
"自定义变量,界面控件组,节点图",TRUE,战意,Fighting Spirit
|
|
"自定义变量,界面控件组,节点图",TRUE,术士,Sorcerer
|
|
"自定义变量,界面控件组,节点图",TRUE,深渊,Abyss
|
|
"自定义变量,界面控件组,节点图",TRUE,破阵,Formation Breaker
|
|
"自定义变量,界面控件组,节点图",TRUE,精锐,Elite
|
|
"自定义变量,界面控件组,节点图",TRUE,自律机关,Automatons
|
|
"自定义变量,界面控件组,节点图",TRUE,迅击,Swiftstrike
|
|
"自定义变量,界面控件组,节点图",TRUE,铁卫,Iron Guard
|
|
"自定义变量,节点图",FALSE,1-1,
|
|
"自定义变量,节点图",FALSE,1-2,
|
|
"自定义变量,节点图",FALSE,1-3,
|
|
"自定义变量,节点图",FALSE,1-4,
|
|
"自定义变量,节点图",FALSE,2-1,
|
|
"自定义变量,节点图",FALSE,2-2,
|
|
"自定义变量,节点图",FALSE,2-3,
|
|
"自定义变量,节点图",FALSE,2-4,
|
|
"自定义变量,节点图",FALSE,2-5,
|
|
"自定义变量,节点图",FALSE,2-6,
|
|
"自定义变量,节点图",FALSE,2-7,
|
|
"自定义变量,节点图",FALSE,3-1,
|
|
"自定义变量,节点图",FALSE,3-2,
|
|
"自定义变量,节点图",FALSE,3-3,
|
|
"自定义变量,节点图",FALSE,3-4,
|
|
"自定义变量,节点图",FALSE,3-5,
|
|
"自定义变量,节点图",FALSE,3-6,
|
|
"自定义变量,节点图",FALSE,3-7,
|
|
"自定义变量,节点图",FALSE,4-1,
|
|
"自定义变量,节点图",FALSE,4-2,
|
|
"自定义变量,节点图",FALSE,4-3,
|
|
"自定义变量,节点图",FALSE,4-4,
|
|
"自定义变量,节点图",FALSE,4-5,
|
|
"自定义变量,节点图",FALSE,4-6,
|
|
"自定义变量,节点图",FALSE,羁绊计数-丘丘部族,
|
|
"自定义变量,节点图",FALSE,羁绊计数-人类势力,
|
|
"自定义变量,节点图",FALSE,羁绊计数-元素生命,
|
|
"自定义变量,节点图",FALSE,羁绊计数-愚人众,
|
|
"自定义变量,节点图",FALSE,羁绊计数-战意,
|
|
"自定义变量,节点图",FALSE,羁绊计数-术士,
|
|
"自定义变量,节点图",FALSE,羁绊计数-深渊,
|
|
"自定义变量,节点图",FALSE,羁绊计数-破阵,
|
|
"自定义变量,节点图",FALSE,羁绊计数-精锐,
|
|
"自定义变量,节点图",FALSE,羁绊计数-自律机关,
|
|
"自定义变量,节点图",FALSE,羁绊计数-迅击,
|
|
"自定义变量,节点图",FALSE,羁绊计数-铁卫,
|
|
成就,TRUE,合成任意一个三星棋子,Combine any unit to 3-star
|
|
成就,TRUE,回合开始时拥有70金币,Start a round with 70 Gold.
|
|
成就,TRUE,大刷特刷,Reroll Frenzy
|
|
成就,TRUE,富可敌国,A Kingdom's Ransom
|
|
成就,TRUE,战力最大化,Maximum Combat Power
|
|
成就,TRUE,推演结束,Simulation Complete
|
|
成就,TRUE,沛然莫御之力,Irresistible Force
|
|
成就,TRUE,登上最高峰,Reach the Highest Peak
|
|
成就,TRUE,达到八级,Reach Level 8
|
|
成就,TRUE,进行共计50次刷新,Reroll a total of 50 times.
|
|
成就,TRUE,通关一次游戏,Clear the game once.
|
|
语音和文字聊天管理,TRUE,你好!,Hello!
|
|
语音和文字聊天管理,TRUE,全局,Global
|
|
道具,TRUE,丘丘部族抽象羁绊,Hilichurls Emblem
|
|
道具,TRUE,人类势力抽象羁绊,Human Factions Emblem
|
|
道具,TRUE,元素生命抽象羁绊,Elemental Lifeforms Emblem
|
|
道具,TRUE,愚人众抽象羁绊,Fatui Emblem
|
|
道具,TRUE,战意抽象羁绊,Fighting Spirit Emblem
|
|
道具,TRUE,术士抽象羁绊,Sorcerer Emblem
|
|
道具,TRUE,深渊抽象羁绊,Abyss Emblem
|
|
道具,TRUE,破阵抽象羁绊,Formation Breaker Emblem
|
|
道具,TRUE,精锐抽象羁绊,Elite Emblem
|
|
道具,TRUE,自律机关抽象羁绊,Automatons Emblem
|
|
道具,TRUE,迅击抽象羁绊,Swiftstrike Emblem
|
|
道具,TRUE,道具,Item
|
|
道具,TRUE,铁卫抽象羁绊,Iron Guard Emblem
|
|
阵营,FALSE,初始物件阵营,
|
|
阵营,FALSE,初始玩家阵营,
|
|
阵营,FALSE,初始造物阵营,
|
|
阵营,FALSE,阵营-我方造物-战斗开始,
|
|
阵营,FALSE,阵营-敌方造物-战斗开始,
|
|
阵营,FALSE,阵营-敌方造物-未开始战斗,
|
|
界面控件组,FALSE,{1:lv.交易格1文本.0},
|
|
界面控件组,FALSE,{1:lv.交易格1文本.1},
|
|
界面控件组,FALSE,{1:lv.交易格2文本.0},
|
|
界面控件组,FALSE,{1:lv.交易格2文本.1},
|
|
界面控件组,FALSE,{1:lv.交易格3文本.0},
|
|
界面控件组,FALSE,{1:lv.交易格3文本.1},
|
|
界面控件组,FALSE,{1:lv.界面控件倒计时显示}s,
|
|
界面控件组,FALSE,{1:lv.界面控件当前阶段},
|
|
界面控件组,FALSE,{1:lv.登场造物数量}/{1:ps.人口上限},
|
|
界面控件组,FALSE,{1:ps.下一关按钮文本.1},
|
|
界面控件组,FALSE,{1:ps.下一关按钮文本.2},
|
|
界面控件组,FALSE,{1:ps.主羁绊名称},
|
|
界面控件组,FALSE,{1:ps.免费刷新次数},
|
|
界面控件组,FALSE,-{1:ps.刷新价格},
|
|
界面控件组,FALSE,{1:ps.副羁绊名称},
|
|
界面控件组,FALSE,{1:ps.当前经验}/{1:ps.当前升级消耗},
|
|
界面控件组,FALSE,{1:ps.技能名称},
|
|
界面控件组,FALSE,{1:ps.技能描述},
|
|
界面控件组,FALSE,{1:ps.棋子名称},
|
|
界面控件组,FALSE,{1:ps.棋子-定位},
|
|
界面控件组,FALSE,{1:ps.棋子-当前生命值}/{1:ps.棋子-最大生命值},
|
|
界面控件组,FALSE,{1:ps.棋子-攻击力},
|
|
界面控件组,TRUE,{1:ps.棋子-攻击距离}格,{1:ps.棋子-攻击距离} tiles
|
|
界面控件组,FALSE,{1:ps.棋子-暴击伤害}%,
|
|
界面控件组,FALSE,{1:ps.棋子-暴击率}%,
|
|
界面控件组,FALSE,{1:ps.棋子-防御力},
|
|
界面控件组,FALSE,{1:ps.等级},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-丘丘部族},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-人类势力},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-元素生命},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-愚人众},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-战意},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-术士},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-深渊},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-破阵},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-精锐},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-自律机关},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-迅击},
|
|
界面控件组,FALSE,{1:ps.羁绊计数-铁卫},
|
|
界面控件组,FALSE,{1:ps.羁绊详情文本},
|
|
界面控件组,FALSE,{1:ps.购买经验价格},
|
|
界面控件组,FALSE,{1:ps.费用},
|
|
界面控件组,FALSE,{1:ps.连胜},
|
|
界面控件组,FALSE,{1:ps.连败},
|
|
界面控件组,FALSE,{4:主羁绊名称},
|
|
界面控件组,FALSE,{4:副羁绊名称},
|
|
界面控件组,FALSE,{4:卡牌名称},
|
|
界面控件组,FALSE,{4:卡牌描述-1}\n{4:卡牌描述-2}\n{4:卡牌描述-3},
|
|
界面控件组,FALSE,{4:卡牌费用},
|
|
界面控件组,FALSE,{4:成员数量},
|
|
界面控件组,FALSE,{4:提示文本},
|
|
界面控件组,FALSE,{4:等阶文本},
|
|
界面控件组,FALSE,{4:羁绊名称},
|
|
界面控件组,FALSE,{4:费用},
|
|
界面控件组,FALSE,{5:img_1}{1:ps.下一关按钮文本.0},
|
|
界面控件组,FALSE,{5:img_1}{1:ps.金币},
|
|
界面控件组,FALSE,+{1:ps.出售将获得的金币},
|
|
界面控件组,FALSE,<color=#ACACAC> • {1:ps.概率表界面显示.0}</color><color=#0b9e4c> • {1:ps.概率表界面显示.1}</color><color=#42aabc> • {1:ps.概率表界面显示.2}</color><color=#a950ac> • {1:ps.概率表界面显示.3}</color><color=#f9ae0b> • {1:ps.概率表界面显示.4}</color>,
|
|
界面控件组,FALSE,★,
|
|
界面控件组,FALSE,★★★,
|
|
界面控件组,FALSE,1/2/3,
|
|
界面控件组,FALSE,1/2/3/5,
|
|
界面控件组,FALSE,1/3,
|
|
界面控件组,FALSE,1/3/5,
|
|
界面控件组,FALSE,2/3/4,
|
|
界面控件组,FALSE,2/4,
|
|
界面控件组,FALSE,2/4/6,
|
|
界面控件组,FALSE,3/5,
|
|
界面控件组,FALSE,3/5/7,
|
|
界面控件组,FALSE,4,
|
|
界面控件组,FALSE,5,
|
|
界面控件组,TRUE,下一步,Next Step
|
|
界面控件组,TRUE,人口规则:正常情况下可上阵的棋子数量等同于你的当前等级,"Population Rules: Normally, the number of units you can field is equal to your current Level."
|
|
界面控件组,TRUE,以新手教程开始,Start with the Tutorial
|
|
界面控件组,TRUE,元素亲和,Elemental Affinity
|
|
界面控件组,TRUE,再次点击以关闭此页面,Click again to close this page.
|
|
界面控件组,TRUE,利息机制:每拥有10金币,回合结束时额外获得1金币利息。利息上限为50金币(即最多每回合多吃5金币利息)。攒钱吃利息是后期追梦高费棋子的关键。,"Interest: For every 10 Gold you have, you earn 1 Gold in interest at the end of the round. Interest is capped at 50 Gold, so you can gain at most 5 extra Gold per round. Saving up to earn interest is the key to chasing high-cost units in the late game."
|
|
界面控件组,TRUE,刷新,Reroll
|
|
界面控件组,TRUE,同名重复限制:需要特别注意的是,在计算羁绊人数时,同名棋子重复上场,仅视为1个羁绊单位(例如,你上阵2个火箭丘丘人,依然只算1个【丘丘部族】和1个【迅击】成员),"Duplicate Unit Limit: Note that when counting Trait members, fielding multiple units with the same name counts as only 1 Trait unit (for example, fielding 2 Pyro Hilichurl Shooters still counts as only 1 【Hilichurls】 and 1 【Swiftstrike】 member)."
|
|
界面控件组,TRUE,基础金币:每回合开始自动获得 5金币 的基础收入,Base Gold: You automatically receive 5 Gold as base income at the start of each round.
|
|
界面控件组,TRUE,奖励机制:当你达成连胜或连败时,会获得额外的金币鼓励,Streak Bonus: You receive bonus Gold when you achieve a Win Streak or Lose Streak.
|
|
界面控件组,TRUE,已售罄,Sold Out
|
|
界面控件组,TRUE,开始游戏,Start Game
|
|
界面控件组,TRUE,提瓦特棋谭,Teyvat Chess
|
|
界面控件组,TRUE,放弃选择,Skip
|
|
界面控件组,TRUE,文本内容,Text Content
|
|
界面控件组,TRUE,新手教程就此结束,祝您游戏愉快!,The tutorial ends here. Have fun!
|
|
界面控件组,TRUE,无限牌库:本作采用PVE单机无限牌池规则,你可以放心地搜索和购买,没有对手会抢走你需要的棋子。,"Infinite Pool: This game uses a single-player PvE infinite pool, so feel free to reroll and buy to your heart's content — no opponent will snatch up the units you need."
|
|
界面控件组,TRUE,本作的羁绊分为“主羁绊(阵营)”和“副羁绊(职业)”,两者可以自由拼图混搭,\n具体详情可以点击羁绊图标查看,"This game's Traits are divided into Primary Traits (Factions) and Secondary Traits (Classes), and you can freely mix and match the two,\nClick a Trait icon to see the details."
|
|
界面控件组,TRUE,查看道具,View Items
|
|
界面控件组,TRUE,棋子与费用:棋子分为 1费、2费、3费、4费、5费 五个稀有度级别。购买不同费用的棋子需要消耗对应的金币,"Units and Cost: Units come in five rarity tiers: 1-cost, 2-cost, 3-cost, 4-cost, and 5-cost. Purchasing units of different costs requires the corresponding amount of Gold."
|
|
界面控件组,TRUE,棋子登场:红框所示为备战席,购买的棋子会被添加到这里,点击对应棋子即可选中该棋子,再次点击其他格子可以将之放置于对应位置,"Fielding Units: The red-outlined area is the bench. Units you buy are added here. Click a unit to select it, then click another spot to place it there."
|
|
界面控件组,TRUE,欢迎来到提瓦特棋谭,接下来请跟随指引了解一下基本操作吧!,Welcome to Teyvat Chess! Follow the guide below to learn the basic operations!
|
|
界面控件组,TRUE,此处按钮主要用于羁绊翻页,The buttons here are mainly for flipping through Trait pages.
|
|
界面控件组,TRUE,此处显示当前关卡的进程,Your progress in the current stage is shown here.
|
|
界面控件组,TRUE,点击此处可以进入下一关,Click here to enter the next stage.
|
|
界面控件组,TRUE,"生命值:开局你拥有初始100生命值。在PVE的25个回合闯关中,每战败一次都会扣除大量生命值
|
|
失败条件:当你的生命值归零时,本次冒险结束。合理运营,保住血量是通关的基础。","HP: You start with 100 HP. Over the 25 rounds of the PvE gauntlet, each defeat costs a large amount of HP
|
|
Failure Condition: When your HP reaches 0, this adventure ends. Manage your resources wisely and keep your HP up — that is the key to clearing the game."
|
|
界面控件组,TRUE,确认选择,Confirm
|
|
界面控件组,TRUE,等级上限:你的初始等级为 1级,最高可升至 8级。,Level Cap: You start at Level 1 and can go up to Level 8.
|
|
界面控件组,TRUE,经验获取:每回合自动获得2点经验。你也可以花费4金币购买4点经验来加速升级,更快增加人口上限。,"EXP Gain: You gain 2 EXP automatically each round. You can also spend 4 Gold to buy 4 EXP and level up faster, increasing your Population cap sooner."
|
|
界面控件组,TRUE,购买,Buy
|
|
界面控件组,TRUE,购买经验,Buy EXP
|
|
"界面控件组,节点图",FALSE,1,
|
|
"界面控件组,节点图",FALSE,2,
|
|
"界面控件组,节点图",FALSE,3,
|
|
节点图,FALSE,1-0,
|
|
节点图,FALSE,1073788685,
|
|
节点图,FALSE,111,
|
|
节点图,FALSE,132日,
|
|
节点图,FALSE,20s伤害期望,
|
|
节点图,FALSE,3日33,
|
|
节点图,FALSE,error,
|
|
节点图,FALSE,GI_AimingPoint,
|
|
节点图,FALSE,GI_AvatarRoot,
|
|
节点图,FALSE,GI_Body,
|
|
节点图,FALSE,GI_ChargeAtk01,
|
|
节点图,FALSE,GI_ChargeAtk02,
|
|
节点图,FALSE,GI_ChargeAtk03,
|
|
节点图,FALSE,GI_FootR,
|
|
节点图,FALSE,GI_HandL,
|
|
节点图,FALSE,GI_MonsterRoot,
|
|
节点图,FALSE,GI_RootNode,
|
|
节点图,FALSE,GI_WeaponR,
|
|
节点图,FALSE,position,
|
|
节点图,FALSE,qwdef,
|
|
节点图,FALSE,qwdef93939,
|
|
节点图,FALSE,上回合胜败状态,
|
|
节点图,FALSE,上场实体的承载平台,
|
|
节点图,FALSE,上场造物星级记录,
|
|
节点图,FALSE,下一关按钮-动态图片索引,
|
|
节点图,FALSE,下一关按钮文本,
|
|
节点图,FALSE,与大灵交易各种神奇物品,
|
|
节点图,FALSE,临时,
|
|
节点图,FALSE,临时羁绊,
|
|
节点图,FALSE,临时计时器,
|
|
节点图,FALSE,为3日二分,
|
|
节点图,FALSE,主羁绊名称,
|
|
节点图,FALSE,主羁绊索引,
|
|
节点图,FALSE,交易格1文本,
|
|
节点图,FALSE,交易格2文本,
|
|
节点图,FALSE,交易格3文本,
|
|
节点图,FALSE,交易格配置id,
|
|
节点图,FALSE,交易格配置id1,
|
|
节点图,FALSE,交易格配置id2,
|
|
节点图,FALSE,交易格配置id3,
|
|
节点图,FALSE,人口上限,
|
|
节点图,FALSE,人口已达上限,
|
|
节点图,FALSE,人类势力-已标记实体,
|
|
节点图,FALSE,人类势力-触发三选一,
|
|
节点图,FALSE,仅运行一次,
|
|
节点图,FALSE,伤害,
|
|
节点图,FALSE,伤害比例,
|
|
节点图,FALSE,允许造物转向,
|
|
节点图,FALSE,免费刷新,
|
|
节点图,FALSE,免费刷新次数,
|
|
节点图,FALSE,关卡当前进度,
|
|
节点图,FALSE,减伤,
|
|
节点图,FALSE,减防,
|
|
节点图,FALSE,减防数值,
|
|
节点图,FALSE,出售将获得的金币,
|
|
节点图,FALSE,出售开始,
|
|
节点图,FALSE,出售结束,
|
|
节点图,FALSE,切换瞄准平台,
|
|
节点图,FALSE,利息上限,
|
|
节点图,FALSE,刷新价格,
|
|
节点图,FALSE,副羁绊名称,
|
|
节点图,FALSE,副羁绊索引,
|
|
节点图,FALSE,加时赛倒计时,
|
|
节点图,FALSE,加时赛结束,
|
|
节点图,FALSE,动效播放,
|
|
节点图,FALSE,升级消耗,
|
|
节点图,FALSE,占位符,
|
|
节点图,FALSE,卡牌序号对应造物ID,
|
|
节点图,FALSE,去微软投稿,
|
|
节点图,FALSE,变量_1,
|
|
节点图,FALSE,同名造物数量,
|
|
节点图,FALSE,同级卡牌,
|
|
节点图,FALSE,吸血比例,
|
|
节点图,FALSE,商店空余位置,
|
|
节点图,FALSE,嘲讽,
|
|
节点图,FALSE,回复生命,
|
|
节点图,FALSE,场上敌对造物,
|
|
节点图,FALSE,场上造物,
|
|
节点图,FALSE,增伤,
|
|
节点图,FALSE,处理星级,
|
|
节点图,FALSE,备战席已满,
|
|
节点图,FALSE,备战席格子,
|
|
节点图,FALSE,失败,
|
|
节点图,TRUE,失败会扣除100生命值,Loss 100 HP on defeat
|
|
节点图,TRUE,失败会扣除10生命值,Loss 10 HP on defeat
|
|
节点图,TRUE,失败会扣除30生命值,Loss 30 HP on defeat
|
|
节点图,FALSE,头像索引,
|
|
节点图,FALSE,层数,
|
|
节点图,FALSE,序号列表,
|
|
节点图,FALSE,开始生成交易商人,
|
|
节点图,FALSE,开始生成敌方造物,
|
|
节点图,FALSE,强化普攻,
|
|
节点图,FALSE,当前人口,
|
|
节点图,FALSE,当前升级消耗,
|
|
节点图,FALSE,当前指向平台,
|
|
节点图,FALSE,当前操纵平台,
|
|
节点图,FALSE,当前操纵造物,
|
|
节点图,FALSE,当前特效ID,
|
|
节点图,FALSE,当前生命值,
|
|
节点图,FALSE,当前经验,
|
|
节点图,FALSE,当前羁绊统计,
|
|
节点图,FALSE,恭喜你!击败了关底boss!你已经通关了本奇域,游戏将在8秒后结算~,
|
|
节点图,FALSE,您的生命值已经用完了,游戏将在8秒后结算~,
|
|
节点图,FALSE,战斗倒计时,
|
|
节点图,FALSE,战斗开始后商店将暂时关闭,Store will be temporarily closed after the battle starts
|
|
节点图,FALSE,战斗阶段,
|
|
节点图,FALSE,战斗预备阶段,
|
|
节点图,FALSE,承载平台,
|
|
节点图,FALSE,承载的造物元件id,
|
|
节点图,FALSE,承载的造物实体,
|
|
节点图,FALSE,技能,
|
|
节点图,FALSE,技能名称,
|
|
节点图,FALSE,技能图片索引,
|
|
节点图,FALSE,技能开始,
|
|
节点图,FALSE,技能描述,
|
|
节点图,FALSE,技能结束,
|
|
节点图,FALSE,抗性,
|
|
节点图,TRUE,挑战可提供经济的敌人,Combat Enemies that Provide Economic Benefits
|
|
节点图,TRUE,挑战常规状态的敌人,Combat Normal Enemies
|
|
节点图,TRUE,挑战极强的敌人,Combat Formidable Enemies
|
|
节点图,FALSE,掉落金币,
|
|
节点图,FALSE,控件映射造物,
|
|
节点图,FALSE,攻击力,
|
|
节点图,FALSE,攻击距离,
|
|
节点图,FALSE,敌对造物距离,
|
|
节点图,FALSE,敌方阵型封装,
|
|
节点图,FALSE,数值,
|
|
节点图,FALSE,新建能力单元(1),
|
|
节点图,FALSE,新建能力单元(2),
|
|
节点图,FALSE,新建能力单元(3),
|
|
节点图,FALSE,新建能力单元(4),
|
|
节点图,FALSE,新建能力单元(5),
|
|
节点图,FALSE,新建能力单元(6),
|
|
节点图,FALSE,新建能力单元(7),
|
|
节点图,FALSE,新建能力单元(8),
|
|
节点图,FALSE,是单独发给,
|
|
节点图,FALSE,是否为备战席,
|
|
节点图,FALSE,是否开始战斗,
|
|
节点图,FALSE,是否是加时赛结束,
|
|
节点图,FALSE,是否是结束阶段预备,
|
|
节点图,FALSE,普通攻击,
|
|
节点图,FALSE,暴击伤害,
|
|
节点图,FALSE,暴击伤害比例,
|
|
节点图,FALSE,暴击率,
|
|
节点图,FALSE,暴击率比例,
|
|
节点图,FALSE,最远距离,
|
|
节点图,FALSE,棋子信息查询,
|
|
节点图,FALSE,棋子名称,
|
|
节点图,FALSE,棋子-定位,
|
|
节点图,FALSE,棋子-当前生命值,
|
|
节点图,FALSE,棋子-攻击力,
|
|
节点图,FALSE,棋子-攻击距离,
|
|
节点图,FALSE,棋子-暴击伤害,
|
|
节点图,FALSE,棋子-暴击率,
|
|
节点图,FALSE,棋子-最大生命值,
|
|
节点图,FALSE,棋子-防御力,
|
|
节点图,FALSE,概率表,
|
|
节点图,FALSE,概率表界面显示,
|
|
节点图,FALSE,正在打开的羁绊按钮,
|
|
节点图,FALSE,死亡通知,
|
|
节点图,FALSE,比例,
|
|
节点图,FALSE,注意:慎重选择交易品,
|
|
节点图,FALSE,深渊-叠加层数,
|
|
节点图,FALSE,火史莱姆技能,
|
|
节点图,FALSE,灼烧,
|
|
节点图,FALSE,点按,
|
|
节点图,FALSE,牌库,
|
|
节点图,FALSE,物件镜头_1,
|
|
节点图,FALSE,特效ID表,
|
|
节点图,FALSE,特效闪烁,
|
|
节点图,FALSE,玩家刷新价格,
|
|
节点图,FALSE,玩家当前的牌库,
|
|
节点图,FALSE,玩家当前选中卡牌,
|
|
节点图,FALSE,玩家死亡,
|
|
节点图,FALSE,玩家胜利,
|
|
节点图,FALSE,玩家胜利结算,
|
|
节点图,FALSE,玩家角色实体,
|
|
节点图,FALSE,界面控件倒计时显示,
|
|
节点图,FALSE,界面控件当前阶段,
|
|
节点图,FALSE,登场造物数量,
|
|
节点图,FALSE,秒计时器,
|
|
节点图,FALSE,等级,
|
|
节点图,FALSE,等级上限,
|
|
节点图,FALSE,等级已达上限,
|
|
节点图,FALSE,结束,
|
|
节点图,FALSE,羁绊信息查询,
|
|
节点图,FALSE,羁绊字符简化,
|
|
节点图,FALSE,羁绊实际排列顺序,
|
|
节点图,FALSE,羁绊实际渲染顺序,
|
|
节点图,FALSE,羁绊异步更新,
|
|
节点图,FALSE,羁绊按钮索引,
|
|
节点图,FALSE,羁绊激活等级,
|
|
节点图,FALSE,羁绊等阶文本,
|
|
节点图,FALSE,羁绊色彩计数,
|
|
节点图,FALSE,羁绊计数,
|
|
节点图,FALSE,羁绊详情文本,
|
|
节点图,FALSE,羁绊页码,
|
|
节点图,FALSE,而非通过,
|
|
节点图,FALSE,胜利,
|
|
节点图,FALSE,胜负判断,
|
|
节点图,FALSE,自身id,
|
|
节点图,FALSE,自身元件ID,
|
|
节点图,FALSE,自身星级,
|
|
节点图,FALSE,自身羁绊列表,
|
|
节点图,FALSE,请邪恶的法国,
|
|
节点图,FALSE,请问,
|
|
节点图,FALSE,购买卡牌价格,
|
|
节点图,FALSE,购买经验价格,
|
|
节点图,FALSE,费用,
|
|
节点图,FALSE,起飞,
|
|
节点图,FALSE,轻微发热沟通和一个,
|
|
节点图,FALSE,运动器_1,
|
|
节点图,TRUE,进入交易回合,Enter the Trade Round
|
|
节点图,TRUE,进入对战回合,Enter the Battle Round
|
|
节点图,TRUE,进入野怪回合,Enter the Monster Round
|
|
节点图,TRUE,进入首领回合,Enter the Boss Round
|
|
节点图,FALSE,连胜,
|
|
节点图,FALSE,连败,
|
|
节点图,FALSE,选中的造物,
|
|
节点图,FALSE,选择的道具,
|
|
节点图,FALSE,造物id对应造物名称,
|
|
节点图,FALSE,造物客户端信号,
|
|
节点图,FALSE,道具信息封装,
|
|
节点图,FALSE,金币,
|
|
节点图,FALSE,金币不足,
|
|
节点图,FALSE,销毁自身,
|
|
节点图,FALSE,锁定牌库,
|
|
节点图,FALSE,阶段数,
|
|
节点图,FALSE,阶段类型分类,
|
|
节点图,FALSE,预备倒计时,
|
|
节点图,FALSE,额外伤害比例,
|