来源,是否需要翻译,简体中文,英语 铭牌,FALSE,★★★, 自定义变量,FALSE,1 / 2, 自定义变量,FALSE,1 / 3, 自定义变量,FALSE,1 > 2 > 3, 自定义变量,FALSE,1 > 3, 自定义变量,FALSE,1 > 3 > 5, 自定义变量,FALSE,2 / 3, 自定义变量,FALSE,2 > 3 > 4, 自定义变量,FALSE,2 > 3 > 5, 自定义变量,FALSE,2 > 4 > 6, 自定义变量,FALSE,3 > 5, 自定义变量,FALSE,3 > 5 > 7, 自定义变量,TRUE,【丘丘部族】\n生命值低于50%时,普攻额外造成攻击力真实伤害。 \n(2)15%攻击力真实伤害 \n(3)30%攻击力真实伤害 \n(5)50%攻击力真实伤害,"【Hilichurls】\nWhen HP is below 50%, Normal Attacks deal bonus True DMG based on ATK. \n(2)15% of ATK as True DMG \n(3)30% of ATK as True DMG \n(5)50% of ATK as True DMG" 自定义变量,TRUE,【元素生命】\n攻击或技能为目标叠加状态,叠满4层时爆发,造成最大生命值真实伤害。 \n(2)8%最大生命值真实伤害 \n(4)12%最大生命值真实伤害 \n(6)状态引爆时,额外对周围2格内敌人造成15%最大生命值真实伤害,并恢复20%已损生命值,"【Elemental Lifeforms】\nAttacks or Skills stack a status on the target. When it reaches 4 stacks, it detonates, dealing True DMG based on Max HP. \n(2)8% of Max HP as True DMG \n(4)12% of Max HP as True DMG \n(6)When the status detonates, additionally deal 15% of Max HP as True DMG to enemies within 2 tiles and restore 20% of lost HP" 自定义变量,TRUE,【愚人众】\n(2)攻击降低20%全元素抗性,持续5秒 \n(3)额外获得25%元素伤害加成 \n(4)额外40%元素加成,降低30%抗性,且每次普攻35%概率造成150%真实伤害,"【Fatui】\n(2)Attacks reduce all Elemental RES by 20% for 5s \n(3)Gain an additional 25% Elemental DMG Bonus \n(4)Gain 40% extra Elemental DMG Bonus, reduce RES by 30%, and each Normal Attack has a 35% chance to deal 150% True DMG" 自定义变量,TRUE,【战意】\n(2)攻击力+10%,吸血+10% \n(4)攻击力+20%,吸血+20% \n(6)攻击力+40%,吸血+30%,且每次普攻有15%概率造成150%真实伤害,"【Fighting Spirit】\n(2)ATK +10%, Lifesteal +10% \n(4)ATK +20%, Lifesteal +20% \n(6)ATK +40%, Lifesteal +30%, and each Normal Attack has a 15% chance to deal 150% True DMG" 自定义变量,TRUE,【术士】\n(1)释放技能,伤害永久提升1% \n(3)释放技能,伤害永久提升2% \n(5)释放技能,伤害永久提升3%,【Sorcerer】\n(1)Casting a Skill permanently increases DMG by 1% \n(3)Casting a Skill permanently increases DMG by 2% \n(5)Casting a Skill permanently increases DMG by 3% 自定义变量,TRUE,【深渊】\n任意深渊棋子释放技能时,全体深渊棋子暴击率和暴击伤害永久提升。 \n(3)暴击率+3%,暴击伤害+3% \n(5)暴击率+5%,暴击伤害+5% \n(7)暴击率+10%,暴击伤害+15%,额外获得30%伤害加成,"【Abyss】\nWhenever any Abyss unit casts a Skill, all Abyss units permanently gain CRIT Rate and CRIT DMG. \n(3)CRIT Rate +3%, CRIT DMG +3% \n(5)CRIT Rate +5%, CRIT DMG +5% \n(7)CRIT Rate +10%, CRIT DMG +15%, and gain an extra 30% DMG Bonus" 自定义变量,TRUE,【破阵】\n(2)额外15%伤害,降低15%防御力 \n(3)额外20%伤害,降低15%防御力 \n(4)额外25%伤害,降低25%防御力,【Formation Breaker】\n(2)Deal 15% extra DMG and reduce DEF by 15% \n(3)Deal 20% extra DMG and reduce DEF by 15% \n(4)Deal 25% extra DMG and reduce DEF by 25% 自定义变量,TRUE,【精锐】\n(1)攻击生命值低于10%敌人时处决 \n(3)全队攻击生命值低于20%敌人时处决,【Elite】\n(1)Attacks execute enemies below 10% HP \n(3)Attacks from the whole team execute enemies below 20% HP 自定义变量,TRUE,【自律机关】\n战斗开始后的10秒内,每秒提升自身攻击力(最多10层)。 \n(1)每秒提升3%攻击力 \n(2)每秒提升5%攻击力 \n(3)每秒提升7%攻击力,"【Automatons】\nFor the first 10s of battle, self ATK increases every second (up to 10 stacks). \n(1)ATK +3% every second \n(2)ATK +5% every second \n(3)ATK +7% every second" 自定义变量,TRUE,【迅击】\n攻击命中敌人后,自动储存1枚随机元素的【弹体】,最多储存2枚。存满2个后随下次攻击一并打出\n(3):每个弹体对目标额外造成30%攻击力的附加伤害\n(5):每个弹体对目标额外造成60%攻击力的附加伤害,"【Swiftstrike】\nAfter a Normal Attack hits an enemy, automatically store 1 【Projectile】 of a random Element, up to 2. When full, they are fired together with the next attack\n(3):Each Projectile deals bonus DMG equal to 30% of ATK to the target\n(5):Each Projectile deals bonus DMG equal to 60% of ATK to the target" 自定义变量,TRUE,【铁卫】\n(1)减免10%伤害 \n(3)减免20%伤害 \n(5)减免35%伤害,【Iron Guard】\n(1)Reduce DMG taken by 10% \n(3)Reduce DMG taken by 20% \n(5)Reduce DMG taken by 35% 自定义变量,FALSE,1 > 2 > 3, 自定义变量,FALSE,1 > 3, 自定义变量,FALSE,1 > 3 > 5, 自定义变量,FALSE,1 > 2 > 3, 自定义变量,FALSE,1 > 3 > 5, 自定义变量,FALSE,2 > 3 > 4, 自定义变量,FALSE,2 > 3 > 5, 自定义变量,FALSE,2 > 4 > 6, 自定义变量,FALSE,2 > 3 > 4, 自定义变量,FALSE,2 > 3 > 5, 自定义变量,FALSE,2 > 4 > 6, 自定义变量,FALSE,3 > 5, 自定义变量,FALSE,3 > 5 > 7, 自定义变量,FALSE,3 > 5 > 7, 自定义变量,TRUE,丘丘部落,Hilichurl Tribe 自定义变量,TRUE,冰锥蚀骨,Gnawing Frost 自定义变量,TRUE,冲刺斩击至目标身边进行爆发攻击,对单体造成共200%火元素伤害。,"Charges at the target with a slashing dash and unleashes a burst attack, dealing a total of 200% Pyro DMG to a single target." 自定义变量,TRUE,凌空,Skyward 自定义变量,TRUE,凝聚厚重的岩晶,自身防御力大幅提升30%,持续8秒。,"Condenses dense Geo crystals, greatly increasing own DEF by 30% for 8s." 自定义变量,TRUE,制导飞弹,Guided Missile 自定义变量,TRUE,前排,Front Row 自定义变量,TRUE,原地蓄力后,进行大范围圆形横斩,对周身3格所有敌人造成160%冰元素伤害,并施加“破冰”效果(使目标受到的伤害提升20%,持续4秒)。,"Charges up in place, then performs a wide circular horizontal slash, dealing 160% Cryo DMG to all enemies within 3 tiles of self and applying “Frostbreak” (targets take 20% more DMG for 4s)." 自定义变量,TRUE,召唤雷电轰击全场所有敌人,造成150%雷元素伤害,并降低其20%攻击力(持续5秒)。,"Calls down lightning to strike all enemies on the field, dealing 150% Electro DMG and reducing their ATK by 20% for 5s." 自定义变量,TRUE,后排,Back Row 自定义变量,TRUE,向前方发动猛力冲拳,对目标造成100%物理伤害,将其击退,并使其沉默5秒。,"Unleashes a powerful straight punch forward, dealing 100% Physical DMG to the target, knocking it back and silencing it for 5s." 自定义变量,TRUE,向前方扬沙,对扇形区域内的敌人造成 130% 攻击力的物理伤害,并使其防御力降低 25%,持续5秒。,"Kicks sand forward, dealing 130% of ATK as Physical DMG to enemies in a fan-shaped area and reducing their DEF by 25% for 5s." 自定义变量,TRUE,向后后撤位移,随后朝最远处的敌方单位发射3道风刃攻击(沿途造成范围穿透伤害),每道风刃造成100%伤害。,"Steps backward, then fires 3 wind blades at the farthest enemy unit (dealing penetrating AoE DMG along the way), each dealing 100% DMG." 自定义变量,TRUE,喷吐3次火球,每次造成80%火元素伤害。并使目标灼烧(每秒6点伤害,持续3秒)。,"Spits 3 fireballs, each dealing 80% Pyro DMG, and inflicts Burning on the target (6 DMG per second for 3s)." 自定义变量,TRUE,回春猛击,Rejuvenating Smash 自定义变量,TRUE,在目标点生成持续4秒的治愈水潭,为范围内所有友军恢复攻击力80%+50点的生命值。,"Creates a healing pool at the target location for 4s, restoring HP equal to 80% of ATK + 50 to all allies within range." 自定义变量,TRUE,孤风剑影,Lone Wind Blade 自定义变量,TRUE,对前方直线敌人造成140%物理伤害。若目标血量高于70%,附带20%破甲。,"Deals 140% Physical DMG to enemies in a straight line ahead. If the target's HP is above 70%, it additionally applies 20% Armor Shred." 自定义变量,TRUE,对自身周围2格所有敌人造成140%物理伤害,并眩晕1秒。,Deals 140% Physical DMG to all enemies within 2 tiles of self and stuns them for 1s. 自定义变量,TRUE,射出一支具备穿透能力的火箭,攻击沿途所有敌人,造成110%火元素伤害,并降低目标火系抗性15%(持续4秒)。,"Fires a piercing rocket that hits all enemies along its path, dealing 110% Pyro DMG and reducing their Pyro RES by 15% for 4s." 自定义变量,TRUE,居合·破晓,Iai: Dawnbreak 自定义变量,TRUE,开启持续施法,在3秒内持续向前方扇形区域发射冰锥,每0.5秒造成40%冰元素伤害,并附带30%减速效果。,"Channels for 3s, firing ice shards into a fan-shaped area ahead every 0.5s; each deals 40% Cryo DMG and applies 30% Slow." 自定义变量,TRUE,强化自身,使接下来的3次普攻额外造成40%攻击力的物理伤害。,Empowers self so that the next 3 Normal Attacks deal an additional 40% of ATK as Physical DMG. 自定义变量,TRUE,快速进行3连射(每发40%火元素伤害),子弹会随机攻击场上的敌方目标,并降低被击中目标20%防御力。,"Fires 3 shots in quick succession (each dealing 40% Pyro DMG) at random enemy targets on the field, reducing the DEF of units hit by 20%." 自定义变量,TRUE,惊雷落渊,Abyssal Thunderfall 自定义变量,TRUE,愈水甘霖,Healing Rain 自定义变量,TRUE,抡起巨斧旋转,对周围1格所有敌人造成130%火元素伤害,并使自己陷入灼烧状态3秒(每秒6点)。,"Swings a giant axe in a spin, dealing 130% Pyro DMG to all enemies within 1 tile and inflicting Burning on self for 3s (6 DMG per second)." 自定义变量,TRUE,挥舞拳刃连续进行两次快速近战斩击,每次造成90%物理伤害,并为自身恢复20%已损生命值。,"Unleashes 2 rapid melee slashes with bladed fists, each dealing 90% Physical DMG and restoring 20% of lost HP to self." 自定义变量,TRUE,撼地,Earthshaker 自定义变量,TRUE,极寒雾域,Frigid Mist 自定义变量,TRUE,棍势如山,Immovable Staff 自定义变量,TRUE,沙刃回春,Sandblade Rejuvenation 自定义变量,TRUE,流火贯日,Sun-Piercing Blaze 自定义变量,TRUE,淬刃,Tempered Blade 自定义变量,TRUE,渊水囚笼,Abyssal Water Cage 自定义变量,TRUE,渊雷天谴,Abyssal Thunder Judgment 自定义变量,TRUE,灼心速射,Scorching Volley 自定义变量,TRUE,炎威突进,Fiery Might Rush 自定义变量,TRUE,炎斧狂岚,Blazing Axe Tempest 自定义变量,TRUE,焱炎三炙,Triple Scorch 自定义变量,TRUE,猛砸地面造成120%雷元素伤害,并降低周围敌人20%攻击力(持续3秒)。,"Smashes the ground hard, dealing 120% Electro DMG and reducing nearby enemies' ATK by 20% for 3s." 自定义变量,TRUE,瞬间传送到敌人身边,随即在自身周围展开雷电环,对周围1格所有敌人造成持续伤害(每秒50%雷元素伤害,持续3秒)。,"Instantly teleports to the enemy's side and unleashes a ring of lightning around self, dealing continuous DMG to all enemies within 1 tile (50% Electro DMG per second for 3s)." 自定义变量,TRUE,瞬雷,Thunderblink 自定义变量,TRUE,磐岩护身,Bedrock Ward 自定义变量,TRUE,禁言冲拳,Silencing Punch 自定义变量,TRUE,自身升入高空进入滞空状态,快速向下方发射6枚风弹(每枚45%风元素伤害),持续3秒。,"Rises high into the air and hovers, rapidly firing 6 wind bullets downward (each dealing 45% Anemo DMG) for 3s." 自定义变量,TRUE,自身恢复15%已损生命值,并对前方扇形区域造成80%物理伤害并击退。,"Restores 15% of lost HP, deals 80% Physical DMG to a fan-shaped area ahead, and knocks enemies back." 自定义变量,TRUE,自身获得25%减伤,并提升自身20%防御力。,Gains 25% DMG Reduction and increases own DEF by 20%. 自定义变量,TRUE,自身进行持续施法(持续3秒),向前方扇形区域持续喷射冰雾,每秒造成70%冰元素伤害,并附带30%减速效果。,"Channels for 3s, continuously spraying icy mist into a fan-shaped area ahead, dealing 70% Cryo DMG per second and applying 30% Slow." 自定义变量,TRUE,范围落雷,召唤一连串闪电劈向前方,对一条直线上的敌人造成100%雷元素伤害,并附带10%减速。,"Calls a chain of lightning to strike ahead, dealing 100% Electro DMG to enemies in a straight line and applying 10% Slow." 自定义变量,TRUE,被动:替换普攻为贯穿型水元素伤害\n主动:发射一个水泡,触碰到目标将会造成10%水元素伤害,同时将目标包裹禁锢2.5秒,使其无法行动及攻击。,"Passive: Replaces Normal Attacks with piercing Hydro DMG\nActive: Fires a bubble that deals 10% Hydro DMG upon touching the target, wrapping and trapping it for 2.5s, preventing it from moving or attacking." 自定义变量,TRUE,连续挥棍3次,前2次造成30%的物理伤害,最后1次造成100%物理伤害并击退目标1格。,"Swings the staff 3 times in a row: the first 2 hits deal 30% Physical DMG each, and the last hit deals 100% Physical DMG and knocks the target back 1 tile." 自定义变量,TRUE,锁定场上最远的单位,发射追踪导弹造成160%物理伤害。,"Locks onto the farthest unit on the field and fires a homing missile, dealing 160% Physical DMG." 自定义变量,TRUE,雷锤撼岳,Thunderhammer Quake 自定义变量,TRUE,霜凯,Frost Armor 自定义变量,TRUE,霜华圆舞,Frostflake Waltz 自定义变量,TRUE,飞沙斩铁,Iron-Cutting Sandstorm "自定义变量,道具",TRUE,【深渊】羁绊的计数在本局内额外+1,The count of the 【Abyss】 Trait is increased by 1 for the rest of this run. "自定义变量,道具",TRUE,仅本回合开始时,已激活的最高羁绊的计数在本局内额外+1,"Only at the start of this round, the count of your highest activated Trait is increased by 1 for the rest of this run." "自定义变量,道具",TRUE,佣兵密令,Mercenary Order "自定义变量,道具",TRUE,元素导能器,Elemental Amplifier "自定义变量,道具",TRUE,应急食品,Emergency Food "自定义变量,道具",TRUE,愈疗,Remedy "自定义变量,道具",TRUE,有无万象匣,Box of All and Nothing "自定义变量,道具",TRUE,本场战斗中,【人类势力】羁绊棋子获得10%暴击抵抗,"During this battle, units with the 【Human Factions】 Trait gain 10% CRIT Resistance." "自定义变量,道具",TRUE,本场战斗中,开局10秒内,所有棋子移动速度提高40%,"During this battle, all units' Movement Speed is increased by 40% for the first 10s." "自定义变量,道具",TRUE,本场战斗中,所有【丘丘部族】羁绊棋子获得15%暴击率,"During this battle, all units with the 【Hilichurls】 Trait gain 15% CRIT Rate." "自定义变量,道具",TRUE,本场战斗中,所有【元素生命】羁绊棋子获得300元素精通,"During this battle, all units with the 【Elemental Lifeforms】 Trait gain 300 Elemental Mastery." "自定义变量,道具",TRUE,本场战斗中,所有【后排远程】棋子的暴击率+7.5%,暴击伤害+10%,"During this battle, all 【Back Row Ranged】 units gain +7.5% CRIT Rate and +10% CRIT DMG." "自定义变量,道具",TRUE,本场战斗中,所有【术士】羁绊棋子获得18%%攻击力提升,"During this battle, all units with the 【Sorcerer】 Trait gain an 18%% ATK increase." "自定义变量,道具",TRUE,本场战斗中,所有【破阵】羁绊棋子获得12%伤害增幅,"During this battle, all units with the 【Formation Breaker】 Trait gain a 12% DMG Bonus." "自定义变量,道具",TRUE,本场战斗中,所有【铁卫】羁绊棋子受到的伤害减免+5%,"During this battle, all units with the 【Iron Guard】 Trait gain +5% DMG Reduction." "自定义变量,道具",TRUE,本场战斗中,所有棋子每秒恢复1%的最大生命值。,"During this battle, all units recover 1% of Max HP every second." "自定义变量,道具",TRUE,本场战斗中,所有棋子的攻击力+10%,"During this battle, all units gain +10% ATK." "自定义变量,道具",TRUE,本场战斗中,所有棋子的暴击伤害+20%,"During this battle, all units gain +20% CRIT DMG." "自定义变量,道具",TRUE,本场战斗开始的前10秒,所有棋子获得自身最大生命值20%的临时最大生命值。,"During the first 10s of this battle, all units gain temporary Max HP equal to 20% of their Max HP." "自定义变量,道具",TRUE,术士法典,Sorcerer's Codex "自定义变量,道具",TRUE,深渊策,Abyss Stratagem "自定义变量,道具",TRUE,狂暴药剂,Berserker Potion "自定义变量,道具",TRUE,破阵利刃,Formation Breaker's Blade "自定义变量,道具",TRUE,神行,Fleetfoot "自定义变量,道具",TRUE,精准,Precision "自定义变量,道具",TRUE,致命,Lethality "自定义变量,道具",TRUE,贤者吊坠,Sage's Pendant "自定义变量,道具",TRUE,铁卫胸甲,Iron Guard Cuirass "自定义变量,界面控件组",TRUE,【人类势力】\n随机标记敌方目标,击杀目标获得金币并赠送免费刷新。 \n(3)击杀获得3金币,赠送一次免费刷新 \n(5)击杀获得5金币,赠送一次免费刷新 \n(7)额外获得20金币,额外触发一次“三选一道具”选择,【Human Factions】\nRandomly marks enemy targets; killing them grants Gold and a free Reroll. \n(3)Killing marked targets grants 3 Gold and a free Reroll \n(5)Killing marked targets grants 5 Gold and a free Reroll \n(7)Gain 20 extra Gold and trigger one extra “Choose 1 of 3 Items” selection "自定义变量,界面控件组",TRUE,丘丘霜铠王,Frostarm Lawachurl "自定义变量,界面控件组",TRUE,冰深渊法师,Cryo Abyss Mage "自定义变量,界面控件组",TRUE,冰铳重卫士,Cryogunner Legionnaire "自定义变量,界面控件组",TRUE,大型岩史莱姆,Large Geo Slime "自定义变量,界面控件组",TRUE,大型水史莱姆,Large Hydro Slime "自定义变量,界面控件组",TRUE,大型火史莱姆,Large Pyro Slime "自定义变量,界面控件组",TRUE,大型雷史莱姆,Large Electro Slime "自定义变量,界面控件组",TRUE,大型风史莱姆,Large Anemo Slime "自定义变量,界面控件组",TRUE,打手丘丘人,Hilichurl Fighter "自定义变量,界面控件组",TRUE,木盾丘丘暴徒,Wooden Shieldwall Mitachurl "自定义变量,界面控件组",TRUE,水深渊法师,Hydro Abyss Mage "自定义变量,界面控件组",TRUE,海乱鬼·炎威,Kairagi: Fiery Might "自定义变量,界面控件组",TRUE,深渊使徒·霜落,Abyss Herald: Frostfall "自定义变量,界面控件组",TRUE,深渊咏者·紫电,Abyss Lector: Violet Lightning "自定义变量,界面控件组",TRUE,火斧丘丘暴徒,Blazing Axe Mitachurl "自定义变量,界面控件组",TRUE,火箭丘丘人,Pyro Hilichurl Shooter "自定义变量,界面控件组",TRUE,火铳游击兵,Pyroslinger Bracer "自定义变量,界面控件组",TRUE,疾迅勇士·引索客,Swiftstep Seeker "自定义变量,界面控件组",TRUE,盗宝团·斥候,Treasure Hoarder Scout "自定义变量,界面控件组",TRUE,遗迹守卫,Ruin Guard "自定义变量,界面控件组",TRUE,遗迹重机,Ruin Grader "自定义变量,界面控件组",TRUE,野伏·阵刀番,Nobushi: Jintouban "自定义变量,界面控件组",TRUE,镀金旅团·沙中净水,Eremite Desert Clearwater "自定义变量,界面控件组",TRUE,镀金旅团·阵前斧手,Eremite Axe Vanguard "自定义变量,界面控件组",TRUE,雷深渊法师,Electro Abyss Mage "自定义变量,界面控件组",TRUE,雷锤前锋军,Electrohammer Vanguard "自定义变量,界面控件组",TRUE,魔偶剑鬼,Maguu Kenki "自定义变量,界面控件组,节点图",FALSE,4-7, "自定义变量,界面控件组,节点图",TRUE,丘丘部族,Hilichurls "自定义变量,界面控件组,节点图",TRUE,人类势力,Human Factions "自定义变量,界面控件组,节点图",TRUE,元素生命,Elemental Lifeforms "自定义变量,界面控件组,节点图",TRUE,愚人众,Fatui "自定义变量,界面控件组,节点图",TRUE,战意,Fighting Spirit "自定义变量,界面控件组,节点图",TRUE,术士,Sorcerer "自定义变量,界面控件组,节点图",TRUE,深渊,Abyss "自定义变量,界面控件组,节点图",TRUE,破阵,Formation Breaker "自定义变量,界面控件组,节点图",TRUE,精锐,Elite "自定义变量,界面控件组,节点图",TRUE,自律机关,Automatons "自定义变量,界面控件组,节点图",TRUE,迅击,Swiftstrike "自定义变量,界面控件组,节点图",TRUE,铁卫,Iron Guard "自定义变量,节点图",FALSE,1-1, "自定义变量,节点图",FALSE,1-2, "自定义变量,节点图",FALSE,1-3, "自定义变量,节点图",FALSE,1-4, "自定义变量,节点图",FALSE,2-1, "自定义变量,节点图",FALSE,2-2, "自定义变量,节点图",FALSE,2-3, "自定义变量,节点图",FALSE,2-4, "自定义变量,节点图",FALSE,2-5, "自定义变量,节点图",FALSE,2-6, "自定义变量,节点图",FALSE,2-7, "自定义变量,节点图",FALSE,3-1, "自定义变量,节点图",FALSE,3-2, "自定义变量,节点图",FALSE,3-3, "自定义变量,节点图",FALSE,3-4, "自定义变量,节点图",FALSE,3-5, "自定义变量,节点图",FALSE,3-6, "自定义变量,节点图",FALSE,3-7, "自定义变量,节点图",FALSE,4-1, "自定义变量,节点图",FALSE,4-2, "自定义变量,节点图",FALSE,4-3, "自定义变量,节点图",FALSE,4-4, "自定义变量,节点图",FALSE,4-5, "自定义变量,节点图",FALSE,4-6, "自定义变量,节点图",FALSE,羁绊计数-丘丘部族, "自定义变量,节点图",FALSE,羁绊计数-人类势力, "自定义变量,节点图",FALSE,羁绊计数-元素生命, "自定义变量,节点图",FALSE,羁绊计数-愚人众, "自定义变量,节点图",FALSE,羁绊计数-战意, "自定义变量,节点图",FALSE,羁绊计数-术士, "自定义变量,节点图",FALSE,羁绊计数-深渊, "自定义变量,节点图",FALSE,羁绊计数-破阵, "自定义变量,节点图",FALSE,羁绊计数-精锐, "自定义变量,节点图",FALSE,羁绊计数-自律机关, "自定义变量,节点图",FALSE,羁绊计数-迅击, "自定义变量,节点图",FALSE,羁绊计数-铁卫, 成就,TRUE,合成任意一个三星棋子,Combine any unit to 3-star 成就,TRUE,回合开始时拥有70金币,Start a round with 70 Gold. 成就,TRUE,大刷特刷,Reroll Frenzy 成就,TRUE,富可敌国,A Kingdom's Ransom 成就,TRUE,战力最大化,Maximum Combat Power 成就,TRUE,推演结束,Simulation Complete 成就,TRUE,沛然莫御之力,Irresistible Force 成就,TRUE,登上最高峰,Reach the Highest Peak 成就,TRUE,达到八级,Reach Level 8 成就,TRUE,进行共计50次刷新,Reroll a total of 50 times. 成就,TRUE,通关一次游戏,Clear the game once. 语音和文字聊天管理,TRUE,你好!,Hello! 语音和文字聊天管理,TRUE,全局,Global 道具,TRUE,丘丘部族抽象羁绊,Hilichurls Emblem 道具,TRUE,人类势力抽象羁绊,Human Factions Emblem 道具,TRUE,元素生命抽象羁绊,Elemental Lifeforms Emblem 道具,TRUE,愚人众抽象羁绊,Fatui Emblem 道具,TRUE,战意抽象羁绊,Fighting Spirit Emblem 道具,TRUE,术士抽象羁绊,Sorcerer Emblem 道具,TRUE,深渊抽象羁绊,Abyss Emblem 道具,TRUE,破阵抽象羁绊,Formation Breaker Emblem 道具,TRUE,精锐抽象羁绊,Elite Emblem 道具,TRUE,自律机关抽象羁绊,Automatons Emblem 道具,TRUE,迅击抽象羁绊,Swiftstrike Emblem 道具,TRUE,道具,Item 道具,TRUE,铁卫抽象羁绊,Iron Guard Emblem 阵营,FALSE,初始物件阵营, 阵营,FALSE,初始玩家阵营, 阵营,FALSE,初始造物阵营, 阵营,FALSE,阵营-我方造物-战斗开始, 阵营,FALSE,阵营-敌方造物-战斗开始, 阵营,FALSE,阵营-敌方造物-未开始战斗, 界面控件组,FALSE,{1:lv.交易格1文本.0}, 界面控件组,FALSE,{1:lv.交易格1文本.1}, 界面控件组,FALSE,{1:lv.交易格2文本.0}, 界面控件组,FALSE,{1:lv.交易格2文本.1}, 界面控件组,FALSE,{1:lv.交易格3文本.0}, 界面控件组,FALSE,{1:lv.交易格3文本.1}, 界面控件组,FALSE,{1:lv.界面控件倒计时显示}s, 界面控件组,FALSE,{1:lv.界面控件当前阶段}, 界面控件组,FALSE,{1:lv.登场造物数量}/{1:ps.人口上限}, 界面控件组,FALSE,{1:ps.下一关按钮文本.1}, 界面控件组,FALSE,{1:ps.下一关按钮文本.2}, 界面控件组,FALSE,{1:ps.主羁绊名称}, 界面控件组,FALSE,{1:ps.免费刷新次数}, 界面控件组,FALSE,-{1:ps.刷新价格}, 界面控件组,FALSE,{1:ps.副羁绊名称}, 界面控件组,FALSE,{1:ps.当前经验}/{1:ps.当前升级消耗}, 界面控件组,FALSE,{1:ps.技能名称}, 界面控件组,FALSE,{1:ps.技能描述}, 界面控件组,FALSE,{1:ps.棋子名称}, 界面控件组,FALSE,{1:ps.棋子-定位}, 界面控件组,FALSE,{1:ps.棋子-当前生命值}/{1:ps.棋子-最大生命值}, 界面控件组,FALSE,{1:ps.棋子-攻击力}, 界面控件组,TRUE,{1:ps.棋子-攻击距离}格,{1:ps.棋子-攻击距离} tiles 界面控件组,FALSE,{1:ps.棋子-暴击伤害}%, 界面控件组,FALSE,{1:ps.棋子-暴击率}%, 界面控件组,FALSE,{1:ps.棋子-防御力}, 界面控件组,FALSE,{1:ps.等级}, 界面控件组,FALSE,{1:ps.羁绊计数-丘丘部族}, 界面控件组,FALSE,{1:ps.羁绊计数-人类势力}, 界面控件组,FALSE,{1:ps.羁绊计数-元素生命}, 界面控件组,FALSE,{1:ps.羁绊计数-愚人众}, 界面控件组,FALSE,{1:ps.羁绊计数-战意}, 界面控件组,FALSE,{1:ps.羁绊计数-术士}, 界面控件组,FALSE,{1:ps.羁绊计数-深渊}, 界面控件组,FALSE,{1:ps.羁绊计数-破阵}, 界面控件组,FALSE,{1:ps.羁绊计数-精锐}, 界面控件组,FALSE,{1:ps.羁绊计数-自律机关}, 界面控件组,FALSE,{1:ps.羁绊计数-迅击}, 界面控件组,FALSE,{1:ps.羁绊计数-铁卫}, 界面控件组,FALSE,{1:ps.羁绊详情文本}, 界面控件组,FALSE,{1:ps.购买经验价格}, 界面控件组,FALSE,{1:ps.费用}, 界面控件组,FALSE,{1:ps.连胜}, 界面控件组,FALSE,{1:ps.连败}, 界面控件组,FALSE,{4:主羁绊名称}, 界面控件组,FALSE,{4:副羁绊名称}, 界面控件组,FALSE,{4:卡牌名称}, 界面控件组,FALSE,{4:卡牌描述-1}\n{4:卡牌描述-2}\n{4:卡牌描述-3}, 界面控件组,FALSE,{4:卡牌费用}, 界面控件组,FALSE,{4:成员数量}, 界面控件组,FALSE,{4:提示文本}, 界面控件组,FALSE,{4:等阶文本}, 界面控件组,FALSE,{4:羁绊名称}, 界面控件组,FALSE,{4:费用}, 界面控件组,FALSE,{5:img_1}{1:ps.下一关按钮文本.0}, 界面控件组,FALSE,{5:img_1}{1:ps.金币}, 界面控件组,FALSE,+{1:ps.出售将获得的金币}, 界面控件组,FALSE, • {1:ps.概率表界面显示.0} • {1:ps.概率表界面显示.1} • {1:ps.概率表界面显示.2} • {1:ps.概率表界面显示.3} • {1:ps.概率表界面显示.4}, 界面控件组,FALSE,★, 界面控件组,FALSE,★★★, 界面控件组,FALSE,1/2/3, 界面控件组,FALSE,1/2/3/5, 界面控件组,FALSE,1/3, 界面控件组,FALSE,1/3/5, 界面控件组,FALSE,2/3/4, 界面控件组,FALSE,2/4, 界面控件组,FALSE,2/4/6, 界面控件组,FALSE,3/5, 界面控件组,FALSE,3/5/7, 界面控件组,FALSE,4, 界面控件组,FALSE,5, 界面控件组,TRUE,下一步,Next Step 界面控件组,TRUE,人口规则:正常情况下可上阵的棋子数量等同于你的当前等级,"Population Rules: Normally, the number of units you can field is equal to your current Level." 界面控件组,TRUE,以新手教程开始,Start with the Tutorial 界面控件组,TRUE,元素亲和,Elemental Affinity 界面控件组,TRUE,再次点击以关闭此页面,Click again to close this page. 界面控件组,TRUE,利息机制:每拥有10金币,回合结束时额外获得1金币利息。利息上限为50金币(即最多每回合多吃5金币利息)。攒钱吃利息是后期追梦高费棋子的关键。,"Interest: For every 10 Gold you have, you earn 1 Gold in interest at the end of the round. Interest is capped at 50 Gold, so you can gain at most 5 extra Gold per round. Saving up to earn interest is the key to chasing high-cost units in the late game." 界面控件组,TRUE,刷新,Reroll 界面控件组,TRUE,同名重复限制:需要特别注意的是,在计算羁绊人数时,同名棋子重复上场,仅视为1个羁绊单位(例如,你上阵2个火箭丘丘人,依然只算1个【丘丘部族】和1个【迅击】成员),"Duplicate Unit Limit: Note that when counting Trait members, fielding multiple units with the same name counts as only 1 Trait unit (for example, fielding 2 Pyro Hilichurl Shooters still counts as only 1 【Hilichurls】 and 1 【Swiftstrike】 member)." 界面控件组,TRUE,基础金币:每回合开始自动获得 5金币 的基础收入,Base Gold: You automatically receive 5 Gold as base income at the start of each round. 界面控件组,TRUE,奖励机制:当你达成连胜或连败时,会获得额外的金币鼓励,Streak Bonus: You receive bonus Gold when you achieve a Win Streak or Lose Streak. 界面控件组,TRUE,已售罄,Sold Out 界面控件组,TRUE,开始游戏,Start Game 界面控件组,TRUE,提瓦特棋谭,Teyvat Chess 界面控件组,TRUE,放弃选择,Skip 界面控件组,TRUE,文本内容,Text Content 界面控件组,TRUE,新手教程就此结束,祝您游戏愉快!,The tutorial ends here. Have fun! 界面控件组,TRUE,无限牌库:本作采用PVE单机无限牌池规则,你可以放心地搜索和购买,没有对手会抢走你需要的棋子。,"Infinite Pool: This game uses a single-player PvE infinite pool, so feel free to reroll and buy to your heart's content — no opponent will snatch up the units you need." 界面控件组,TRUE,本作的羁绊分为“主羁绊(阵营)”和“副羁绊(职业)”,两者可以自由拼图混搭,\n具体详情可以点击羁绊图标查看,"This game's Traits are divided into Primary Traits (Factions) and Secondary Traits (Classes), and you can freely mix and match the two,\nClick a Trait icon to see the details." 界面控件组,TRUE,查看道具,View Items 界面控件组,TRUE,棋子与费用:棋子分为 1费、2费、3费、4费、5费 五个稀有度级别。购买不同费用的棋子需要消耗对应的金币,"Units and Cost: Units come in five rarity tiers: 1-cost, 2-cost, 3-cost, 4-cost, and 5-cost. Purchasing units of different costs requires the corresponding amount of Gold." 界面控件组,TRUE,棋子登场:红框所示为备战席,购买的棋子会被添加到这里,点击对应棋子即可选中该棋子,再次点击其他格子可以将之放置于对应位置,"Fielding Units: The red-outlined area is the bench. Units you buy are added here. Click a unit to select it, then click another spot to place it there." 界面控件组,TRUE,欢迎来到提瓦特棋谭,接下来请跟随指引了解一下基本操作吧!,Welcome to Teyvat Chess! Follow the guide below to learn the basic operations! 界面控件组,TRUE,此处按钮主要用于羁绊翻页,The buttons here are mainly for flipping through Trait pages. 界面控件组,TRUE,此处显示当前关卡的进程,Your progress in the current stage is shown here. 界面控件组,TRUE,点击此处可以进入下一关,Click here to enter the next stage. 界面控件组,TRUE,"生命值:开局你拥有初始100生命值。在PVE的25个回合闯关中,每战败一次都会扣除大量生命值 失败条件:当你的生命值归零时,本次冒险结束。合理运营,保住血量是通关的基础。","HP: You start with 100 HP. Over the 25 rounds of the PvE gauntlet, each defeat costs a large amount of HP Failure Condition: When your HP reaches 0, this adventure ends. Manage your resources wisely and keep your HP up — that is the key to clearing the game." 界面控件组,TRUE,确认选择,Confirm 界面控件组,TRUE,等级上限:你的初始等级为 1级,最高可升至 8级。,Level Cap: You start at Level 1 and can go up to Level 8. 界面控件组,TRUE,经验获取:每回合自动获得2点经验。你也可以花费4金币购买4点经验来加速升级,更快增加人口上限。,"EXP Gain: You gain 2 EXP automatically each round. You can also spend 4 Gold to buy 4 EXP and level up faster, increasing your Population cap sooner." 界面控件组,TRUE,购买,Buy 界面控件组,TRUE,购买经验,Buy EXP "界面控件组,节点图",FALSE,1, "界面控件组,节点图",FALSE,2, "界面控件组,节点图",FALSE,3, 节点图,FALSE,1-0, 节点图,FALSE,1073788685, 节点图,FALSE,111, 节点图,FALSE,132日, 节点图,FALSE,20s伤害期望, 节点图,FALSE,3日33, 节点图,FALSE,error, 节点图,FALSE,GI_AimingPoint, 节点图,FALSE,GI_AvatarRoot, 节点图,FALSE,GI_Body, 节点图,FALSE,GI_ChargeAtk01, 节点图,FALSE,GI_ChargeAtk02, 节点图,FALSE,GI_ChargeAtk03, 节点图,FALSE,GI_FootR, 节点图,FALSE,GI_HandL, 节点图,FALSE,GI_MonsterRoot, 节点图,FALSE,GI_RootNode, 节点图,FALSE,GI_WeaponR, 节点图,FALSE,position, 节点图,FALSE,qwdef, 节点图,FALSE,qwdef93939, 节点图,FALSE,上回合胜败状态, 节点图,FALSE,上场实体的承载平台, 节点图,FALSE,上场造物星级记录, 节点图,FALSE,下一关按钮-动态图片索引, 节点图,FALSE,下一关按钮文本, 节点图,FALSE,与大灵交易各种神奇物品, 节点图,FALSE,临时, 节点图,FALSE,临时羁绊, 节点图,FALSE,临时计时器, 节点图,FALSE,为3日二分, 节点图,FALSE,主羁绊名称, 节点图,FALSE,主羁绊索引, 节点图,FALSE,交易格1文本, 节点图,FALSE,交易格2文本, 节点图,FALSE,交易格3文本, 节点图,FALSE,交易格配置id, 节点图,FALSE,交易格配置id1, 节点图,FALSE,交易格配置id2, 节点图,FALSE,交易格配置id3, 节点图,FALSE,人口上限, 节点图,FALSE,人口已达上限, 节点图,FALSE,人类势力-已标记实体, 节点图,FALSE,人类势力-触发三选一, 节点图,FALSE,仅运行一次, 节点图,FALSE,伤害, 节点图,FALSE,伤害比例, 节点图,FALSE,允许造物转向, 节点图,FALSE,免费刷新, 节点图,FALSE,免费刷新次数, 节点图,FALSE,关卡当前进度, 节点图,FALSE,减伤, 节点图,FALSE,减防, 节点图,FALSE,减防数值, 节点图,FALSE,出售将获得的金币, 节点图,FALSE,出售开始, 节点图,FALSE,出售结束, 节点图,FALSE,切换瞄准平台, 节点图,FALSE,利息上限, 节点图,FALSE,刷新价格, 节点图,FALSE,副羁绊名称, 节点图,FALSE,副羁绊索引, 节点图,FALSE,加时赛倒计时, 节点图,FALSE,加时赛结束, 节点图,FALSE,动效播放, 节点图,FALSE,升级消耗, 节点图,FALSE,占位符, 节点图,FALSE,卡牌序号对应造物ID, 节点图,FALSE,去微软投稿, 节点图,FALSE,变量_1, 节点图,FALSE,同名造物数量, 节点图,FALSE,同级卡牌, 节点图,FALSE,吸血比例, 节点图,FALSE,商店空余位置, 节点图,FALSE,嘲讽, 节点图,FALSE,回复生命, 节点图,FALSE,场上敌对造物, 节点图,FALSE,场上造物, 节点图,FALSE,增伤, 节点图,FALSE,处理星级, 节点图,FALSE,备战席已满, 节点图,FALSE,备战席格子, 节点图,FALSE,失败, 节点图,TRUE,失败会扣除100生命值,Loss 100 HP on defeat 节点图,TRUE,失败会扣除10生命值,Loss 10 HP on defeat 节点图,TRUE,失败会扣除30生命值,Loss 30 HP on defeat 节点图,FALSE,头像索引, 节点图,FALSE,层数, 节点图,FALSE,序号列表, 节点图,FALSE,开始生成交易商人, 节点图,FALSE,开始生成敌方造物, 节点图,FALSE,强化普攻, 节点图,FALSE,当前人口, 节点图,FALSE,当前升级消耗, 节点图,FALSE,当前指向平台, 节点图,FALSE,当前操纵平台, 节点图,FALSE,当前操纵造物, 节点图,FALSE,当前特效ID, 节点图,FALSE,当前生命值, 节点图,FALSE,当前经验, 节点图,FALSE,当前羁绊统计, 节点图,FALSE,恭喜你!击败了关底boss!你已经通关了本奇域,游戏将在8秒后结算~, 节点图,FALSE,您的生命值已经用完了,游戏将在8秒后结算~, 节点图,FALSE,战斗倒计时, 节点图,FALSE,战斗开始后商店将暂时关闭,Store will be temporarily closed after the battle starts 节点图,FALSE,战斗阶段, 节点图,FALSE,战斗预备阶段, 节点图,FALSE,承载平台, 节点图,FALSE,承载的造物元件id, 节点图,FALSE,承载的造物实体, 节点图,FALSE,技能, 节点图,FALSE,技能名称, 节点图,FALSE,技能图片索引, 节点图,FALSE,技能开始, 节点图,FALSE,技能描述, 节点图,FALSE,技能结束, 节点图,FALSE,抗性, 节点图,TRUE,挑战可提供经济的敌人,Combat Enemies that Provide Economic Benefits 节点图,TRUE,挑战常规状态的敌人,Combat Normal Enemies 节点图,TRUE,挑战极强的敌人,Combat Formidable Enemies 节点图,FALSE,掉落金币, 节点图,FALSE,控件映射造物, 节点图,FALSE,攻击力, 节点图,FALSE,攻击距离, 节点图,FALSE,敌对造物距离, 节点图,FALSE,敌方阵型封装, 节点图,FALSE,数值, 节点图,FALSE,新建能力单元(1), 节点图,FALSE,新建能力单元(2), 节点图,FALSE,新建能力单元(3), 节点图,FALSE,新建能力单元(4), 节点图,FALSE,新建能力单元(5), 节点图,FALSE,新建能力单元(6), 节点图,FALSE,新建能力单元(7), 节点图,FALSE,新建能力单元(8), 节点图,FALSE,是单独发给, 节点图,FALSE,是否为备战席, 节点图,FALSE,是否开始战斗, 节点图,FALSE,是否是加时赛结束, 节点图,FALSE,是否是结束阶段预备, 节点图,FALSE,普通攻击, 节点图,FALSE,暴击伤害, 节点图,FALSE,暴击伤害比例, 节点图,FALSE,暴击率, 节点图,FALSE,暴击率比例, 节点图,FALSE,最远距离, 节点图,FALSE,棋子信息查询, 节点图,FALSE,棋子名称, 节点图,FALSE,棋子-定位, 节点图,FALSE,棋子-当前生命值, 节点图,FALSE,棋子-攻击力, 节点图,FALSE,棋子-攻击距离, 节点图,FALSE,棋子-暴击伤害, 节点图,FALSE,棋子-暴击率, 节点图,FALSE,棋子-最大生命值, 节点图,FALSE,棋子-防御力, 节点图,FALSE,概率表, 节点图,FALSE,概率表界面显示, 节点图,FALSE,正在打开的羁绊按钮, 节点图,FALSE,死亡通知, 节点图,FALSE,比例, 节点图,FALSE,注意:慎重选择交易品, 节点图,FALSE,深渊-叠加层数, 节点图,FALSE,火史莱姆技能, 节点图,FALSE,灼烧, 节点图,FALSE,点按, 节点图,FALSE,牌库, 节点图,FALSE,物件镜头_1, 节点图,FALSE,特效ID表, 节点图,FALSE,特效闪烁, 节点图,FALSE,玩家刷新价格, 节点图,FALSE,玩家当前的牌库, 节点图,FALSE,玩家当前选中卡牌, 节点图,FALSE,玩家死亡, 节点图,FALSE,玩家胜利, 节点图,FALSE,玩家胜利结算, 节点图,FALSE,玩家角色实体, 节点图,FALSE,界面控件倒计时显示, 节点图,FALSE,界面控件当前阶段, 节点图,FALSE,登场造物数量, 节点图,FALSE,秒计时器, 节点图,FALSE,等级, 节点图,FALSE,等级上限, 节点图,FALSE,等级已达上限, 节点图,FALSE,结束, 节点图,FALSE,羁绊信息查询, 节点图,FALSE,羁绊字符简化, 节点图,FALSE,羁绊实际排列顺序, 节点图,FALSE,羁绊实际渲染顺序, 节点图,FALSE,羁绊异步更新, 节点图,FALSE,羁绊按钮索引, 节点图,FALSE,羁绊激活等级, 节点图,FALSE,羁绊等阶文本, 节点图,FALSE,羁绊色彩计数, 节点图,FALSE,羁绊计数, 节点图,FALSE,羁绊详情文本, 节点图,FALSE,羁绊页码, 节点图,FALSE,而非通过, 节点图,FALSE,胜利, 节点图,FALSE,胜负判断, 节点图,FALSE,自身id, 节点图,FALSE,自身元件ID, 节点图,FALSE,自身星级, 节点图,FALSE,自身羁绊列表, 节点图,FALSE,请邪恶的法国, 节点图,FALSE,请问, 节点图,FALSE,购买卡牌价格, 节点图,FALSE,购买经验价格, 节点图,FALSE,费用, 节点图,FALSE,起飞, 节点图,FALSE,轻微发热沟通和一个, 节点图,FALSE,运动器_1, 节点图,TRUE,进入交易回合,Enter the Trade Round 节点图,TRUE,进入对战回合,Enter the Battle Round 节点图,TRUE,进入野怪回合,Enter the Monster Round 节点图,TRUE,进入首领回合,Enter the Boss Round 节点图,FALSE,连胜, 节点图,FALSE,连败, 节点图,FALSE,选中的造物, 节点图,FALSE,选择的道具, 节点图,FALSE,造物id对应造物名称, 节点图,FALSE,造物客户端信号, 节点图,FALSE,道具信息封装, 节点图,FALSE,金币, 节点图,FALSE,金币不足, 节点图,FALSE,销毁自身, 节点图,FALSE,锁定牌库, 节点图,FALSE,阶段数, 节点图,FALSE,阶段类型分类, 节点图,FALSE,预备倒计时, 节点图,FALSE,额外伤害比例,